It also contains the trap box that can be placed in the player's inventory and later used in the top floor metal detectors. There is also a teleporter located in the center of the room. This room is connected to the bunker and contains the four switches that must be flipped to decrease the DEFCON level to DEFCON 5, which makes all teleporters lead to the Pack-A-Punch room/Panic Room. It also contains the Juggernog machine, the Mule Kick machine, a Stakeout for 1500 points, and the second elevator that takes the player down to the lab area. The bottom floor is divided by two barriers that must be bought for 1250 points each. The player must then buy access to the bottom floor of the War Room for 1000 points. The first elevator takes the player to the top floor of the War Room which contains four windows, an MP5K, and a PM63, both of which cost 1000 points, and the Double Tap Root Beer machine. This room is the biggest actual room in the level, split into different sections. The flames that appear will get rid of the already killed zombies inside the elevator. There is little room to navigate in the elevator, so even a few zombies getting in can be devastating. Zombies can get into the elevator to attack the players. To access it, one must remove a barricade blocking it, costing 1000 points. This room features the second of two traps, which like the first one, requires the operating mechanism to be found and placed. This room also has Speed Cola and an MPL available for purchase from the wall for 1000 points. It also contains the first elevator which takes the player down to the War Room. It contains two windows and two sections of wall that can be broken down. There are two doors that lead to this room both will open when one is bought for 750 points. This room is the only one that connects to the starting room. After adding it on the middle of the metal detector, located in the hallway with Quick Revive, it can be activated for 1000 points, and will function like the Electro-Shock Defenses from Der Riese and Kino der Toten. This room also features one of two traps, which can become accessible after finding the operating mechanism one is in the room with the Bowie Knife, while the other is in the dark spot behind the computer terminal nearest the lift that goes from the war-room to the lab. Of the six spawns in the very first room, only four spawns are used however, these spawn points change when the power is turned on. When the power is turned on, this room gets very dark, and the lights are either dimmed or flickering. It also contains a teleporter (active only after the power has been turned on), and the Olympia and M14 available for purchase off the wall, both for 500 points. It contains the Quick Revive machine and a telephone required for the musical Easter egg. This room contains four windows made of glass that can be destroyed and replaced with regular barriers, and two sections of wall that can be broken down. Depending on how players react and whether or not they kill him, they are subject to different power-ups upon his death. The Thief will attempt solely to steal players' weapons, and will not injure or kill them. He replaces Hellhounds from previous maps. In addition, the price of the Pack-a-Punch Machine will be reduced from 5000 points to 1000 points.Ĭrawler Zombies return from Kino der Toten, and will only spawn if any players are located in the labs.Ī new enemy, the Pentagon Thief, debuts with, and is exclusive to, "Five". Upon retrieval, all Teleporters will link to the Pack-a-Punch room. The Bonfire Sale can only be obtained if the players kill the Pentagon Thief before he steals any players' weapon. The Death Machine has infinite ammo for the 30 seconds, and won't overheat. While the player is holding the power-up, they are unable to buy any weapons or Perk-a-Colas, nor can they revive downed players. The Death Machine power-up gives the player a handheld minigun for 30 seconds. Two new power-ups are featured in "Five", one of which is exclusive to the map. When Pack-a-Punched, it becomes the Winter's Fury. Zombies that aren't killed by the first shot will be slowed down considerably. It can only be obtained from the Mystery Box, and acts like an ice gun, freezing zombies over in ice and killing them. The Winter's Howl is a new Wonder Weapon in Zombies. Call Of Duty Mobile Review - Boots On The Goģ0 October 2019 Features Wonder Weapons Main article: Winter's Howl
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